TOUGH MUDDER
Workout App
TOUGH MUDDER
Workout App



Workout App and Event Registration APP
Tools: Paper and pen for drawing, Sketch, Invision, Google Drive and Axure.
Length: Two weeks Project Working in a Team of Three.



ALEX
Gender: Female
Age: Early twenties
Moderate athlete
Participated in 1-2 Tough Mudder events.
Pain points: Not having people to train with for her
next Tough Mudder event. She’s more motivated
to work out with other people, and for her,
camaraderie is more important than competition.


MY ROLE IN THIS PROJECT
I took complete ownership of synthesizing affinity mapping. Created Alex one of the two personas.
Paper prototyped and digitized in Sketch the entire user flow in “creating a new workout”.
I was also responsible for putting together the whole presentation material in Google slides. Had partially
participation in user interviews, paper sketches, digitized user flows and Future State App Map in Axure.
ABOUT THE BUSINESS
Tough Mudder is a world-class course events and races packed with legendary obstacles. Tough Mudder
wants a way for participants to communicate and build camaraderie before the event. They also want to
increase the number of repeated participants registering for events.
I HAVE GOTTA A PROBLEM
How to increase their number of repeated participants and build a relationship between them before the
next event?
IT WAS TIME TO RESEARCH
We started by studying their website. We learned that Tough Mudder currently have gym classes which
can be booked by an app. We sent out a survey to narrow down target users.
FIRST BUMP ON THE ROAD.
Finding people who had raced for Tough Mudder before was extremely hard. We changed the course of our
survey to people who have done similar events who could still give us valuable information such as how they
train for events and more.
A survey of 18 people showed that 83.3% of users used some sort of tracking app for training.
We conducted 6 contextual interviews. We learned that most of our users liked training for events with friends.
Some had trouble finding people to train with for events, we learned the names of tracking apps such as Endomondo
or MyFitnessPal. After the interviews, we build together an affinity mapping to find common traces between
these participants.
When synthesizing and prioritizing the affinity mapping we
found out that the majority of these users needed:
-
A way to communicate an train with others for events.
-
They wanted an app to facilitate their workout.
-
Would register again for a race for the experience.
DAVE
Gender: Male
Age: Late thirties
Extreme athlete
Participated in 5 Tough Mudder events.
Pain points: He has trouble finding
other competitive athletes to train with
for Tough Mudder events.
SOLVING THE PROBLEM!
We believe that creating an app for users to communicate and find people to train with as well as create workouts.
Participants will be more motivated to train, and consequently register for future events and have more fun in the process.
SKETCHES
At this point we all had great feature ideas for the app. We prioritized three major features based on the
affinity mapping synthesis:
-
Sign in/Log in and Registering for event
-
Create a new workout
-
Create teams and communication
We decided that each one of us was going to be responsible for creating the user flow for these features.
When testing the flow:
-
Users found that giving the initial option to invite was confusing because they have not yet decided on date and time.
-
They wanted a way to invite friends within the app as the initial sketch idea was to sync personal contacts when using the search bar.
-
Users also wanted a way to invite not only friends but athletes on the app.
CREATE A NEW WORKOUT FLOW
We created the wireframe on Sketch.
The team member responsible for usability tests gathered all the user flows into one single file in Sketch and using
the Craft plug-in transferred the low-fidelity prototype into Invision for testing.
The team member conducted two rcunds of usability test with a total of four target users.
The quote bellow is one of the feedback received from users, and how we iterated accordingly.
User quote:
“I would have liked to see more headers throughout the Create New Workout flow,
so that I know where I am and what to do next.”
BUMPS ON THE ROAD
We started this with a team and project plan, and our team lacked communication.
We had daily meetings on the first week, everytime we would have a meeting, we would leave with expectations
that we did not meet at the end of timeline. It was very frustrating for all of us.
KEY TAKE AWAYS
I personally learned a lot with this project and with my teammates. We were three very unique and strong personalities
and we failed to acknowledge and use this strength in our favor concerned we would create a conflict.
Overall, we learned as a team to always communicate and never assume. It is never too much following up with an email, double checking meeting points, and making sure everyone is on the same page.


TIME TO DESIGN
Based on contextual interviews we created two personas, Alex and Dave.
THE SCENARIO
Dave and Alex have participated in a Tough Mudder event in the past, they enjoy the idea of fun and workout combined together. They need a way to communicate with each other and find other people to train with. Although they find much joy in the active life, they feel it would be much more motivating if they could train with other people,
anywhere, any time for the next Tough Mudder event.

USER FLOWS
User flows were combined together in one single file and digitized in Axure.
Final sketch of "create a workout" flow

"Create a workout" user flow lo-fi wireframe






First sketch of "create a workout" flow

"Create a workout" user flow mid-fi wireframe

App Prototype